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20 Mar 2010In this tutorial, you will learn how to make a rotating 3D box in Flash CS4, using the 3D Rotation Tool.
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4 Responses to Create a Rotating 3D Box in Flash CS4
larryujones
March 21st, 2010 at 4:03 pm
Where to start….First of all, the music business has gone past the Glory Days of hands on music production and programming. Everything nowadays is done on the computer through the SMARTS or other systems the owners have purchased. Most production work for commercials is done by a production company for the ad agency who buys air time for their clients. With the advent of computer and digital programming, most of the DJ's don't even touch the controls unless it's to turn their mike on to tag the end of a song. I've found through the years that the human element in radio has diminished to a minimum. I would suggest selling airtime for a station, once you get a "pipeline" going, you can have a pretty decent income. Unless you go to a very small market, I don't think you will find the job you describe so elquently in your question.
jthach
March 22nd, 2010 at 7:13 pm
clean your room, do your homework, go outside and pick up the dog poop, scrub the toilets, do some laundry, wash the windows, sweep the floor, practice your instrument, pick me as best answer!
chadou99
April 19th, 2010 at 1:31 pm
Ideally you would model the whole thing in a 3D program such as 3D studio Max and have the software rotate and render the cup. However if you want to create the impression of 3D from a sequence of static images, you'll need to compile the photos into an animation, either a movie (avi, mov, etc.) or an animated gif.
However, if you want it to look any good you´ll need to take the shots from a fixed camara position, (tripod) and rotate the cup the same number of degrees (+-) for each shot. If you take the shots from different angles as have apparently done, then the lighting angles, differente distances, etc. will give a pretty crappy and jumpy result. Also keep in mind that film moves at an avarage of 24 to 30 frames per second (ie 24 to 30 fotographs for 1 second of animation). You can get away with about 15f/s but thats about it.
Once you have the photos ready, any software which allows you to create a sequence of images (video editing software; Ulead Video Studio, Adobe Premiere, etc. or animating software such as Flash or gif tools (try: /www.desktoppublishing.com/anitools.html) will do. Obviously it depends on the quality of the movie that you want to create.
Then just import or drag each of the photos into the software. I'm afraid I can't be more specific on the last as it will depend on what software you use.
Hope this helps
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east coast kev Australia
May 19th, 2010 at 9:13 am
There is retrograde orbiting space junk, but much less than prograde (counter-clockwise when seen from above). Prograde orbit is far easier to achieve so only very rarely is it necessary or even simply desired to launch in retrograde. Also consider that two pieces of opposite-impacting debris will reacting through conservation of momentum, which would completely change the orbital characteristics of both objects. Debris is also moving from many different inclinations (look at a satellite's ground track and compare it to another).
Objects in low orbit move much faster than objects in higher orbits. Anything below about 1,250 miles will be traveling at a relative impact speed of around 21,600 mph. However, out at geosynchronous orbit (around 25 – 26 thousand miles), relative speed is "only" 432 mph.