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13 Mar 2010Anybody who was into building their own computers in the mid-90’s probably at least vaguely remembers Imagination Technologies (formerly VideoLogic) who produced PC graphics cards. They were forced out of the market by NVIDIA and ATI and their last hurrah on the big scale was on Sega’s Dreamcast console. They’ve retreated to the realm of small devices like UMPCs and smartphones, and they’re telling us to expect PS3 quality graphics in just three years.

You can find Imagination Technolgies’ PowerVR in such popular mobile phones like the iPhone and Motorola Droid. They’re promising some big developments in the next three years. By using multi-cores in their GPUs, they say they can really push he envelope regarding mobile graphics – which we usually think of as limited. They say they can fit three or four GPU cores into a phone with an increased demand in battery consumption.
According to an interview with Gizmodo, Imagination Technologies said that they’re currently designing multi-core GPUs that will be able to deliver 720p PS3-quality video rendering to mobile phones. While that 720p would have to be downscaled for modern phones – Imagination Tech says we’ll be able to output it to a TV via HDMI, or, they predict, some mobile phones will have native 720p displays by then.
Imagination Tech has also been working on the OpenCL standard – which is an open standard that allows applications that traditionally only use the main CPU to use extra cycles from the GPU. Both ATI and NVIDIA have chatted about this before, too, so it’s something we’ll see more frequently in general.
Original Post Link: Mobile Phones Will Be Capable Of PS3-quality Graphics In Three Years [The Manufacturer of PowerVR Video Chips For Mobile Phones Says You'll See Native 720p Graphics On Mobile Phones] | Published by TFTS – Technology, Gadgets & Curiosities
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4 Responses to Mobile Phones Will Be Capable Of PS3-quality Graphics In Three Years [The Manufacturer of PowerVR Video Chips For Mobile Phones Says You'll See Native 720p Graphics On Mobile Phones]
qrk
March 19th, 2010 at 10:57 am
It's just the bizarre result of history. Essentially, it's a practice carried over from the measurement of TV camera tubes -> video camera sensors -> still camera sensors.
You want to know what's even stranger? The fraction doesn't even describe the size of the sensor. For example, a 1/2.7" sensor you'd think would be 1/2.7 of an inch diagonal (or some measurement), which would be 9.41 mm. In fact, its diagonal is 6.72 mm. Essentially, a 1/2.7" sensor has the image size it would have if it were a 1/2.7" TV camera tube.
lynx6201
March 26th, 2010 at 10:53 pm
use Belarc advisor found at and check the specs of the computer against the requirements of the game
Steve C
March 29th, 2010 at 4:34 pm
There's two parts to the problem, the first is mechanical, ie, building the frame/joints of the cat. That's shouldn't be too difficult for you, as you can do it using fabric, wood, small bits of metals, motors/gears etc. Polymorph (nylon that softens in hot water, but sets solid at lower temperatures) might be of use if you want to mould/sculp any complex parts.
The second part will be far more difficult, that is giving the robot a brain.
Walking is deceptively difficult to do, and to get a machine to be able to do it on it's own requires a fair bit of computing power. Other things like vision, and having the robot interact with people/funiture is also fairly difficult
Hope this helps get you pointed in the direction of the problems you'd need to find solutions for
http://en.wikipedia.org/wiki/Machine_learning
Eng
May 29th, 2010 at 7:19 am
The central feature of the base version of PCI Express 2.0 is a speed boost. It doubles each serial line's data transfer rate from 2.5 gigabits per second to 5 gigabits per second.
PCI Express Cable specification will let PCI devices be connected not just with plug-in slots but also with standardised copper cables as long as 10 meters with data transfer speeds of 2.5Gbps per line.
Different specification from the existing PCIe x16 Graphics 150watt-ATX 1.0 specification:
PCI-SIG is developing a new specification to deliver increased power to the graphics card in the system. This new specification is an effort to extend the existing 150watt power supply for high-end graphics devices to 225/300watts. The PCI-SIG is developing some boundary conditions (e.g. chassis thermal, acoustics, air flow, mechanical, etc.) as requirements to address the delivery of additional power to high-end graphics cards through a modified connector. A new 2×4 pin connector supplies additional power in the 225/300w specification. These changes will deliver the additional power needed by high-end GPUs. The PCI-SIG expects the new specification to be complete in 2007.
As to the actual clock speeds its a little early to speculate on that.