Archive for the ‘tutorial’ Category

This is weird. I have Mac OS X Snow Leopard (specifically 10.6.2) running on my MacBook and want to install Quicktime Pro for some video work. I bought a license key off the Apple site but it says to go to the System Preferences and enter the data into the Quicktime preference pane. But, um, there isn’t one. What the heck??

Dave’s Answer:

Without much fanfare, Apple has continued to tweak and fiddle with its Quicktime software, moving it from one place to another, changing how it’s installed and updated, and even making it easy to have it vanish from your computer if you don’t install every single piece of Snow Leopard.

Poke around a bit in your favorite search engine and you’ll find that the Quicktime app you need to enter that license number is Quicktime Player 7, and it’s in the Applications -> Utilities folder.

Or is it?

For a lot of users, it’s nowhere to be found. Sure there’s Quicktime Player in your Applications folder, but that’s not the same app and it doesn’t have the ability to be upgraded via license key into Quicktime Pro.

So where do you get this mysterious Quicktime Player 7 utility? It’s on the Snow Leopard install DVD. Yes, that means you need to find your original OS install disk (or borrow one from a friend or colleague) and slip it into your computer. You don’t have to reboot, just open up the disk. You’ll see:

mac snow leopard optional installs

You probably never noticed, but see that folder “Optional Installs”? Open it. Now you’ll see:

mac snow leopard optional installs 2

Double click on “Optional Installs.mpkg” and after clicking through a bunch of default and informational screens — and entering your admin password once — you’ll finally get to a list of the optional installs included with Snow Leopard:

mac snow leopard optional installs 3

As I have done, choose “QuickTime 7″ and proceed. Won’t take long for you to be looking at this:

mac snow leopard optional installs 4

Now in your Utilities folder is “QuickTime Player 7″. Launch it, and choose File –> Registration. You’ll see this:

mac quicktime pro registration

Enter your registration information as delivered from Apple and you’ll see this:

mac quicktime pro registration done

Score! Now you’ve figured out how to add QUickTime Player 7 to your Mac OS X system and upgraded it to be QuickTime Pro. Now, have fun!!

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MySpace today launched MySpace Games that creates a more social gaming environment with new tools and functionality for users and developers.

MySpace Games offers improved application engagement and analytics tools for developers on the MySpace Platform.

MySpace provides a platform that supports independent game developers, while giving support for premium games from major development houses resulting in more gaming choices for users and developers a like.

MySpace Platform developers are now able to:

*Review application-specific analytics via a new API, including invitation conversions, active users, notification responses and demographics.

*Build games in rich, 3D-like quality with Unity’s powerful 3D engine and allow

*MySpace users to access the games with a new plug-in. For example, Paradise Paintball utilizes this technology.

*Encourage cross-platform competition with Scoreloop, which allows games on different platforms to share the same high scores, achievements, challenges and buddy lists.

*Utilize GroovyCortex, which is a cloud-based solution for onsite application developers, to provide low latency push data for multiplayer games.

*Track the source of application invitations and utilization to learn how users are finding and choosing specific games.


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Even if Facebook, MySpace, and Twitter have the benefit of being household names, hi5 is also a pretty big social network, and today, it made a move to please developers.  hi5 announced its new Game Developer Program “to accelerate user adoption and revenue generation of social and online games.”

Select game developers are supposed to receive all sorts of benefits, including free marketing and promotion, a share of advertising revenue, and access to the hi5 Coins payment interface.  Plus, there shouldn’t be much of a tech hurdle, since hi5 has a set of Facebook-compatible APIs.

Steve Victorino, the president and COO of Immortal Games, claimed in a statement, “hi5’s Game Developer Program is a perfect launch boost for any new game title.  By distributing on hi5, we have been able to focus on building a great game, knowing that initial promotion, user adoption and monetization are under control.”

This is something to look into so long as you’ve got your Facebook-, MySpace-, and Twitter-related bases covered, at least.


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