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17 Jul 2009Some have embraced it, some have discarded it as too far in the future, and some have abandoned a misused friend in favor of an old flame in preparation. Whatever side of the debate you’re on, you’ve most likely heard all the blogging chatter surrounding the "new hotness" that is HTML5. It’s everywhere, it’s coming, and you want to know everything you can before it’s old news.
Things like jQuery plugins, formatting techniques, and design trends change very quickly throughout the Web community. And for the most part we’ve all accepted that some of the things we learn today can be obsolete tomorrow, but that’s the nature of our industry.
When looking for some stability, we can usually turn to the code itself as it tends to stay unchanged for a long time (relatively speaking). So when something comes along and changes our code, it’s a big deal; and there are going to be some growing pains we’ll have to work through. Luckily, rumor has it, that we have once less change to worry about.
In this article, I’m hoping to give you some tips and insight into HTML5 to help ease the inevitable pain that comes with transitioning to a slightly different syntax.
Welcome to HTML5.

When I first started researching HTML5 a few months ago, one of the main things I struggled to find was the doctype. A simple thing, you’d think it would be everywhere, but after much frustration, I finally found it buried within w3.org and here it is:
<!DOCTYPE html>
I was also curious why they chose to "html" rather than "html5", it seemed like the logical way to tell a browser that the current document was written in HTML5, and offered a good template for the future. But I found that <!DOCTYPE html5> triggers Quirks Mode in IE6, and when taking backwards compatibility into consideration <!DOCTYPE html> is a pretty good choice (in my opinion).
Overall, I really like the new DOCTYPE; it’s small, meaningful, and maybe we’ll actually be able to remember this one by heart and not have to paste it from site to site.
At first glance, with HTML5, the new elements immediately jump out and command attention. The W3C really listened to the community and planned for the future when architecting the abundance of new elements available. We have everything from basic structural elements like <header> and <footer> to others like <canvas> and <audio> that tap into, what seems to be, a very powerful API which allows us the freedom to create more user-friendly applications while further distancing ourselves from reliance on Flash for saving data and intense animation.
<header><nav><section><div> does by separating off a portion of the document.<article><aside><footer>When you take a look at these new elements, it looks like they’re just replacing our common DIV IDs; and in a way, it’s true. But, the diagram below shows that elements like <header> and <footer> can be used more than once on a single page where they behave more like classes and normal HTML elements that you can use over and over again to retain a semantic structure.

Elements like <header> and <footer> are not just meant to represent the top and bottom of the current document, but they also represent the <header> and <footer> of each document section, much the way we use <thead> and <tfoot> in data tables.
The benefits of using these structural elements is mainly due to the fact that they are extremely well defined and provide a great way to semantically structure your document. However, these elements do need to be used with some careful thought because they can, very easily be overused.
Even though HTML 4.01, XHTML 1.0, & HTML5 are all very similar there are some small syntax differences that can, very easily, slip past anyone and invalidate code. Keeping this in mind, HTML5 has some built-in "slack" to make the transition a little easier.
For example, when marking up a form in HTML5, this is the proper syntax for an input text element:
<input type="text" id="name">
But this is also accepted as valid code in an attempt to ease the pain for avid XHTML coders (like myself) who are used to self-closing elements:
<input type="text" id="name"/>
The same rules apply to <meta> and other self closing elements. Legacy elements like <b> and <i> were also left in to help those coming over from HTML 4.01.l
With any new technology there has to be benefit; why else would you use it? If your old code works just as well and efficient as the new code there’s no reason to upgrade. No reason at all, trust me, I checked.
Luckily HTML5 is packed with cool new features, code slimming techniques and a lot of stuff I would call very large benefits. Most of which circle around the new APIs and the DOM tree.
The most obvious benefit built into HTML5 is the numerous APIs and the opportunities it opens up for the future of web apps with Holy Grail of application cache and offline capabilities. Google Gears gave us offline data storage and Flash introduced us to the power of application cache (Pandora uses it to save your log in information). With HTML5, these capabilities are now available to use right in the language and can easily be expanded with JavaScript.
HTML5 relies on light scripting to flex its muscles on the Web; this is very possibly the first time, other than jQuery, that one (front-end) technology has fully acknowledged another. Sure, we connect them with classes and IDs but up until now, they have been perceived as separate layers by the principles of progressive enhancement. But as the Web grows we need unity like this across the Web.

The coolest part about HTML5 is definitely its offline capabilities. Programs like Thunderbird and Outlook (and now GMail to an extent) let you browse through your old data while staying offline. With HTML5, you’ll have this same functionality, but in the browser. This is the first serious step towards bridging the gap between the desktop and the Web, and opens all sorts of doors for the future of Web apps.
The W3C has taken the best parts from the various Web technologies and rolled them into, what is being dubbed the most powerful markup language to date.
<video src="width="400" height="360" src="vid.mp4">
Even with the very limited support for HTML5, the Web is far too progressive to not create a testing environment for us to play around. Currently, Safari is our best testing platform, as it supports most of the new elements and APIs. Of course, that may change at anytime so keep and eye on Opera, Chrome and Firefox as well.
Normally you might think since Safari is a Webkit browser, by default, all Webkit browsers would support the same elements, unfortunately, this isn’t the case. While many of the HTML5 features are supported across the board in Webkit browsers, there are some, like <video>, that are not.
To effectively use HTML5 right now, we need to be able to control the environment in which it is used. Since support is not as widespread as we’d like it doesn’t make real sense for it to be heavily used unless, of course, we can lock down the usage to certain platforms which have HTML5 support. With Webkit leading the way for HTML5, we can safely focus on devices powered by Webkit.

The 3 hottest mobile devices right now: The Palm Pre, iPhone 3Gs and the new Google Android phone all have browsers that are based off the Webkit rendering engine.
Safari is even leading the way on the mobile HTML5 front; The iPhone (with the latest software upgrade) is the only device I could get to properly render the <audio> element. Because these devices are so young and all use the same rendering engine, the likelihood of them pushing a rapid software upgrade is pretty high.
Right now, you can confidently use many of the HTML5 features in iPhone Web app development and mostly likely expect Pre and Android to follow in suit.
Even with all the recent hype surrounding HTML5 and how we all want to use it, it is still going to be a very slow transition away from HTML4.01 & XHTML1.0. It will take time to get developers up to speed, test all the features, waiting for all the :ahem: browsers to catch up, and it will take an especially long time for users to transition out of those old browsers. With all that in mind, we know who we are, we’re all reading this article (I’ve read it about 30 times so far) and we know we have to find a legitimate way to move forward without damaging the past.
We can’t make the full switch yet and there’s no use at this point pointing out who is holding up the show. We all know that any responsible developer would not drop support for a browser that is still heavily used. So rather than yell at a brick wall, here are some things I’ve found that might help us move forward in a positive way:
Semantically aligning your DIV names with that of the new HTML5 elements will help you get used to the names themselves and also the new functionality and nesting that they want you to do with the <header> and <footer> elements. These are akin to learning the intro the Enter Sandman (for the guitarist out there); it’s not very difficult, but it takes a little practice to get it to feel natural.
Before jumping in full-force to HTML5 production sites, I recommend trying the soft transition with changing your DIV names slightly. There’s no downside that I’ve found to doing this, you can even use the new DOCTYPE with very little consequence.
First off, I’d like to say: Please don’t do this in production. If the client side scripting fails, it will completely collapse the site in browsers that won’t take CSS applied to the new elements. This is simply not a good option. It is, however, an option and I’m all about knowing your options no matter what they are.
Working in jQuery is cool and all, but as it turns out, there is a built in function to JavaScript to deal with creating new elements:
document.createElement('header');
document.createElement('footer');
document.createElement('section');
document.createElement('aside');
document.createElement('nav');
document.createElement('article');
document.createElement('figure');
document.createElement('time');
…and so on in that fashion.
This will allow you to style these elements in Internet Explorer. Again, the downside of using this technique is that, without the all-important JavaScript, the site will not only be unstyled, all the unrecognized elements will default to inline. So your site will literally collapse on itself.
Client side JavaScript is not the answer for using HTML5. Server side javascript, now that’s a completely different story…
I’ve always promoted building sites for your audience, so depending on your audience, building browser-specific applications may be a real option. As I mentioned above, it’s all about controlling the environment, if we can control the environment we can control features delivered to the user much better. Google is currently attempting to do this with Google Wave.
The idea behind Google’s new monster product is to revolutionize communication, and do so with the newest technology. Google Wave is built in HTML5 and isn’t usable in all browsers yet. But that’s alright since they’re controlling the audience by only releasing it to select developers for testing.

With Wave, Google is pushing HTML5 as far as it will go (and even a little further). They are taking blogs, wikis, instant messaging, e-mail and synchronous communication to the next level by combining them into place.
Here is what the Wave inbox looks like.

Below is a sort of wiki/chat area with all sorts of real-time communication treats for you to check out (once they release it).

Google Wave being powered by HTML5 is definitely the biggest step forward we have seen in this area. They have done a phenomenal job putting together a creative and innovative product.
Just like Google is currently doing with Wave by selectively releasing it to developers, we can control the viewing environment when working with mobile devices. By grabbing the user agent, we can design specific applications that use HTML5 for supported devices.
Targeting the user agent of a device is not an ideal method in designing for the general mobile web, but when we need to specifically target a device, like the iPhone, Pre or Google’s Android it’s a pretty solid option.
Right now, the best mobile testing platform we have is the iPhone. With the recent software upgrade, it is very close to having full support. But, if you just want to use the new elements, most any of the big 3 mobile platforms will work fine. If you’re looking for API support I suggest testing on the iPhone with the new upgraded software.
With the strong foundations set up by previous versions of (X)HTML and large community activity surrounding Web standards, we’re coming into a new age with a wealth of knowledge and the ability to learn from our past mistakes (and make some new ones). HTML5 is being set up with the expectations of a very powerful markup language and it’s up to us to utilize it in a way that can benefit us all.
There are so many great features to look forward to from new elements to tons of killer APIs. We can make data available offline, easily combine technologies and create very intricate animations all within a familiar landscape. If you have the time, I encourage you to browse through the entire spec and familiarize yourself even further with all the bells and whistles (there are a lot) so we can use HTML5 to build stronger, richer Web applications for years to come.
Here’s to HTML5, let’s hope it lives up to the hype.
Tim Wright is a web designer/developer and blogger. He has been an advocate for Web standards and accessibility since 2004. You can find more of his writing at CSSKarma or follow Tim on Twitter.
© Tim Wright for Smashing Magazine, 2009. |
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